Gamificación Digital en la Educación Secundaria

una revisión sistemática

Autores/as

DOI:

https://doi.org/10.4185/RLCS-2022-1773

Palabras clave:

gamificación, competencia digital, educación secundaria, revisión bibliográfica, tecnología educativa, motivación, emociones

Resumen

Introducción: La Gamificación Digital está tomando cada vez más protagonismo en las aulas de Educación Secundaria. Este estudio ofrece una revisión sistemática de la literatura científica publicada sobre la temática. Metodología: Se analizaron las bases de datos de la Core Collection de la Web Of Science y de Scopus. Tras una criba en función de los criterios de inclusión y exclusión establecidos se analizó una muestra de 29 artículos. En el análisis se tuvieron en cuenta tanto las principales características bibliométricas de la producción científica como las categorías emergentes. Resultados: Se observó que la mayoría de la producción científica tiene una naturaleza empírica siguiendo tres patrones temáticos: el estado actual de la Gamificación Digital en la Educación Secundaria; los beneficios que esta comporta; y las propuestas de aplicación y/o mejora. Conclusiones: Incluir la Gamificación Digital en la Educación Secundaria presenta múltiples beneficios, pero requiere de la complicidad de todo el profesorado y una amplia comprensión por parte del alumnado.

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Biografía del autor/a

Adrien Faure-Carvallo, Universidad de Barcelona

Doctorado por la Universitat de Barcelona y Graduado en Musicología. Profesor e investigador postdoctoral en la Facultad de Información y Medios Audiovisuales de la Universitat de Barcelona y músico/productor en Sarao Music (Universal Production Music). Sus áreas de estudio se centran en la experiencia musical desde los ámbitos de la educación, las tecnologías del sonido y los audiovisuales.

adrienfaure@ub.edu

Orcid ID: https://orcid.org/0000-0002-6065-5186  

Google Scholar: https://scholar.google.es/citations?user=ldeepkMAAAAJ&hl=es

ResearchGate: https://www.researchgate.net/profile/Adrien-Faure-Carvallo

 

Diego Calderón-Garrido, Universidad de Barcelona

Doctor en Tecnología Educativa y Doctor en Historia del Arte. Titulado Superior en Música Moderna. Serra Húnter Fellow en la Universitat de Barcelona. Sus líneas de investigación giran en torno a la didáctica de la música y el uso de la tecnología digital en la educación. Ha publicado más de 100 trabajos científicos sobre dichos temas.

dcalderon@ub.edu

Orcid ID: https://orcid.org/0000-0002-2860-6747

Google Scholar: https://scholar.google.es/citations?user=0kZGZ48AAAAJ&hl=es

ResearchGate: https://www.researchgate.net/profile/Diego-Calderon-Garrido

Josep Gustems-Carnicer, Universidad de Barcelona

Doctor en Pedagogía y Titulado Superior en Música. Profesor Titular de Didáctica de la Expresión Musical en la Universitat de Barcelona. Autor de más de 200 publicaciones, sus áreas de estudio se centran en los ámbitos educativos, emocionales, psicológicos y simbólicos de la experiencia musical.

jgustems@ub.edu 

Orcid ID: https://orcid.org/0000-0002-6442-9805

Google Scholar: https://scholar.google.es/citations?user=eWy2oOAAAAAJ&hl=es

ResearchGate: https://www.researchgate.net/profile/Josep-Gustems

 

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Publicado

30-08-2022

Cómo citar

Faure-Carvallo, A., Calderón-Garrido, D., & Gustems-Carnicer, J. (2022). Gamificación Digital en la Educación Secundaria: una revisión sistemática. Revista Latina De Comunicación Social, (80), 137–154. https://doi.org/10.4185/RLCS-2022-1773

Número

Sección

Comunicación lúdica, videojuegos y gamificación