Digital Gamification in Secondary Education

a systematic review

Authors

DOI:

https://doi.org/10.4185/RLCS-2022-1773

Keywords:

gamification, digital competence, high education, literature review, educational technology, motivation, emotions

Abstract

Introduction: Digital Gamification is increasingly in the High School. This study offers a systematic review of the published scientific literature on that subject. Methodology: We analyzed the databases of the Core Collection of the Web Of Science and Scopus. A sample of 29 articles was analyzed after a screening based on the inclusion and exclusion criteria established. The analysis took into account both the main bibliometric characteristics of scientific production and the emerging categories.  Results: It was observed that most of the scientific production has an empirical nature following three thematic patterns: the current state of Digital Gamification in High School; the benefits that this entails; and the proposals for application and/or improvement. Conclusions: Including Digital Gamification in High School has multiple benefits, but requires the complicity of all teachers and a broad understanding by students.

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Author Biographies

Adrien Faure-Carvallo, Universidad de Barcelona

He has a Ph.D. from the Universitat de Barcelona and a Bachelor`s Degree in Musicology. He is a professor and postdoctoral researcher at the Faculty of Information and Audiovisual Media at the Universitat de Barcelona and a musician/producer at Sarao Music (Universal Production Music). His areas of study focus on the musical experience from the fields of education, sound technologies, and audiovisual works.

adrienfaure@ub.edu

Orcid ID: https://orcid.org/0000-0002-6065-5186  

Google Scholar: https://scholar.google.es/citations?user=ldeepkMAAAAJ&hl=es

ResearchGate: https://www.researchgate.net/profile/Adrien-Faure-Carvallo

Diego Calderón-Garrido, Universidad de Barcelona

He has a Ph.D. in Educational Technology and a Ph.D. in Art History. Higher Degree in Modern Music. Serra Húnter Fellow at the Universitat de Barcelona. His lines of research revolve around the didactics of music and the use of digital technology in education. He has published more than 100 scientific papers on these topics.

dcalderon@ub.edu

Orcid ID: https://orcid.org/0000-0002-2860-6747

Google Scholar: https://scholar.google.es/citations?user=0kZGZ48AAAAJ&hl=es

ResearchGate: https://www.researchgate.net/profile/Diego-Calderon-Garrido

 

Josep Gustems-Carnicer, Universidad de Barcelona

He has a Ph.D. in Pedagogy and Higher Degree in Music. Professor of Didactics of Musical Expression at the Universitat de Barcelona. Author of more than 200 publications, his areas of study focus on the educational, emotional, psychological, and symbolic aspects of the musical experience.

jgustems@ub.edu 

Orcid ID: https://orcid.org/0000-0002-6442-9805

Google Scholar: https://scholar.google.es/citations?user=eWy2oOAAAAAJ&hl=es

ResearchGate: https://www.researchgate.net/profile/Josep-Gustems

 

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Published

2022-08-30

How to Cite

Faure-Carvallo, Adrien, Diego Calderón-Garrido, and Josep Gustems-Carnicer. 2022. “Digital Gamification in Secondary Education: a systematic review”. Revista Latina de Comunicación Social, no. 80 (August):137-54. https://doi.org/10.4185/RLCS-2022-1773.

Issue

Section

Comunicación lúdica, videojuegos y gamificación