Serious games: new media in a public institution?

Authors

DOI:

https://doi.org/10.4185/RLCS-2014-1004

Keywords:

Serious game, internal communication, avatar, visual methods, hospital

Abstract

A serious game is an application that combines ‘serious’ goals (pedagogical, informational, communicational, ideological, or training) with ‘ludic’ aims stemming from video games for example. Digital images and games associated in serious games become devices making sense in the context of organization communication. Objectives: The field of serious games enables researchers to understand communication practices in organizations and in particular the bodily features and rituals that occur in the course of the games. Methods: The empirical research presented in this paper addresses the scientific issue of games appropriation and its effects on organization.The study is based on a serious game that was designed in order to train managers for evaluation interviews. It was put into practice with five health managers at a Hospital in Annecy (Rhône-Alpes - France). Conclusions: The serious game was not ‘immersive’ enough. The managers could transpose and transfer for use in their real life interview situation.

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Author Biographies

Jacques Ibanez Bueno, University of Savoy

Jacques Ibanez Bueno is a French full professorinthe Communication and Hypermedia Department (Savoy University _ French campus of Annecy).

He was visiting scholar (2010-2011), Dept. Radio TV Film, University of North Texas, associate professor in the University of Burgundy (Dijon) andinstructor during four years in Switzerland(Faculty ofEducation and Psychology, Geneva University).

Every year, he is invited to teach in European and American universities. He is the manager of a research team in iconic and interactive communication.

He manages a PhD in Communication and a Euro-American Master with Brazilian, Mexican, North American and European Universities.His research interests are virtual and hypermedia anthropology, applied semiotic in interactive advertising and bodily implications in processes of communication

Ghislaine Chabert, University of Savoy

Ghislaine Chabert is Assistant Professor in Information and Communication Sciences at the University of Savoie since 2000.

She his Head of Communication & Hypermedia Department at IAE Savoie Mont-Blanc since 2012 and in Charge of professional Master 2 EIDI, Interactive writing and interaction design, since 2009. Currently, she’s developing a research project on visual and sensorial approaches for understanding screens’uses (HDR).

Her Research topics: Social, sensorial and spatial practices of media; Sociology of e-uses; Perception of digital works and virtual and real spaces; Uses of the screens in multiple contexts like cultural, professional and private one. Her research fields are the serious games, webcams’uses, interactive screens, mobility and emotions. She has been member of the Scientific Council of the University from 2008 to 2012

Sébastien Allain, Independant researcher

Firstly independent consultant for ten years, Sébastien Allain has specialized in the design and management of audiovisual and interactive projects. Interested in the narrative issues, he will broaden his skills to work on the relationship between the public and the interactive stories. Thus, he will coordinate numerous projects for national and international major accounts.

From 2008 to 2013, he works for the company Daesign. He develops and analyzes serious games designed to educate, train and evaluate, through video games, employees of large companies.

His approach is at the crossroads of science of communication and science of education. In addition, he teaches at the Gobelins Annecy school and the University of Savoie.

His recent publications concern the narrato-cognitive dimension of serious games with "Metalepsis narrative in serious games" (2012) and a "Mise en abyme" as the new coat of arms for serious games (2013). His thesis is entitled "serious game and perception of real, documentarizing reading and cognitive potential" (2013).

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Published

2014-02-07

How to Cite

Ibanez Bueno, J., Chabert, G. ., & Allain, S. (2014). Serious games: new media in a public institution?. Revista Latina De Comunicación Social, (69), 125–134. https://doi.org/10.4185/RLCS-2014-1004

Issue

Section

Miscellaneous