Transmedia narrative and cognitive perception of TVE’s drama series El Ministerio del Tiempo

Authors

DOI:

https://doi.org/10.4185/RLCS-2016-1107

Keywords:

Audiovisual fiction, transmedia narratives, media entertainment, empathy, cognitive evaluation

Abstract

This article analyses TVE’s drama series El Ministerio del tiempo to determine whether greater knowledge about this TV series, and the use of social networks and multimedia resources influence viewers’ perception of the series. Methods: The analysis is based on the information provided by 124 viewers through a questionnaire based on a character identification scale. Results: It was concluded that greater knowledge of the TV series and the use of transmedia storytelling increases viewers' identification with the series’ fictional characters, although this only applies in the items with greater emotional or sentimental charge. Discussion: The results indicate that the findings are not applicable to the cognitive evaluation of the most loyal viewers of the series. Conclusions: Based on the results, it can be affirmed that transmedia contents influence viewers’ rational and emotional responses. Prior knowledge of the series and the use of transmedia storytelling extend the relationship between viewers and the TV series beyond occasional enjoyment.

Downloads

Download data is not yet available.

Author Biographies

Sebastián Sánchez Castillo, University of Valencia

PhD degree from the University of Valencia (Spain) and Bachelor’s degree in Audiovisual Communication and Art History. Assistant Professor (qualified as Full Professor) at the University of Valencia.

He has combined his professional work in television with university teaching. His teaching activity focuses on television production, audiovisual production and editing technologies, as well as screenwriting and development of interactive narratives.

Author of 23 research papers indexed in the most important data bases, 3 books and a large number of national and international conferences.

His research lines and scientific publications are directly related to the courses he teaches: audiovisual persuasion, communication technologies and audiovisual language.

He has carried out research stays in Argentina, Chile, the UK (University of Kent), as well as several Spanish universities.

Esteban Galan, Jaume I University

Assistant Professor (qualified as Full Professor) at the Jaume I University of Castelló. With proven experience in teaching, researching, and audiovisual production.

His line of research focuses on the study of digital audiovisual production tools. His research works are applied and are based on the knowledge of the audiovisual industry.

His triple facet as professional, teacher and researcher allows him to maintain a close relationship with the audiovisual sector and to transfer knowledge and experience between the professional and academic fields.

Author of 7 scientific papers (2008-2014) published in journals such as Revista Latina de Comunicación SocialHistoria y Comunicación Social and Estudios sobre el Mensaje Periodístico, indexed in Web of Science, Scopus, and IN-RECS.

Author of the book Televisión en Virtual (“Virtual Television”) (2008), which was published by the Official Institute of Spanish Radio and Television and an important source of reference on the use of virtual set design and real-time graphics on television, on research, doctoral theses, specialised publications and educational projects.

Co-author of the “Dictionary of audiovisual concepts and terms” (2015), which was published by Cátedra, as part of its “Sign and Image” collection, and has become an essential source of for scholars and researchers of image.

Bachelor’s degree in Audiovisual Communication (2002) from the Cardenal Herrera-CEU University, with most outstanding graduate award (Premio extraordinario de fin de Carrera) and 3rd place winner of the 2003 National Media Award.

He received his PhD degree in 2007, with Cum Laude honours. He became a Full time professor in 2015. Member of the ITHACA-UJI research group since 2009 and of the “GIRTEC” international research group since 2012.

He has worked as teacher and researcher in four public and private universities from the Valencian Community and in all of them he has had the opportunity to apply his knowledge as a professional specialist in audiovisual production.

References

Aarseth, E. (2006): “The culture and business of cross-media productions”. Popular Communication: The International Journal of Media and Culture, 4, pp. 203–211 DOI: https://doi.org/10.1207/s15405710pc0403_4

Azurmendi, A., Llorens, C., López Vidales, N. y Bas Portero, J. J. (2015): “La participación del público como valor añadido de servicio público para la televisión de proximidad. Estudio de caso de La noche de..., en ETB 2”. Revista Latina de Comunicación Social, 70, pp. 490-518. Recuperado de http://www.revistalatinacs.org/070/paper/1056/26es.html DOI: https://doi.org/10.4185/RLCS-2015-1056

Bandura, A. (1969): "Social learning theory of identificatory process". En: Gosling, D. A. (ed.): Handbook of socialization theory and research (pp. 213-262). Chicago: Rand McNally.

Brown, D. y Krzywinska, T. (2009): "Movie-games and game-movies: Towards an aesthetics of transmediality". In: Buckland, W. (Ed.), Film theory and contemporary Hollywood movies (pp. 86–102). New York, NY: Routledge.

Bryant, J. y Zillmann, D. (1991): "Responding to the screen. Reception and reaction processes". Lawrence Erlbaum Associates, Hillsdale, NJ, pp. 135-167

Burn, A. (2004): "Potter-literacy: From book to game and back again; literature, film, game and cross-media literacy." Papers: Explorations into Children’s Literature, 14(2). pp. 5–17. DOI: https://doi.org/10.21153/pecl2004vol14no2art1263

Cohen, J. (2001): “Defining identification: A theoretical look at identification of audiences with media characters.” Mass Communication y Society, 4, pp. 245-264. DOI: https://doi.org/10.1207/S15327825MCS0403_01

Cohen, J. (2006): "Audience identification with media characters." En: Bryant, J. y Vorderer, P. (eds.): Psychology of entertainment (pp. 183-197). Mahwah, NJ: Lawrence Erlbaum Associates.

Costa Sánchez, C. y Piñeiro Otero, T. (2012):"Nuevas narrativas audiovisuales: multiplataforma, crossmedia y transmedia. El caso de Águila Roja (RTVE)." Icono14. 10(2), pp. 6-28. DOI: https://doi.org/10.7195/ri14.v10i2.156

Davidson, D. (2010): "Crossmedia communications: An introduction to the art of creating integrated media experiences". Lulu Enterprises Inc. Dormans.

Del Río Hermoso, E. (2015): "Narrativas transmedia en la ficción televisiva española". Facultad de Ciencias Sociales, Jurídicas y de la Comunicación. Recuperado de: https://uvadoc.uva.es/bitstream/10324/13146/1/TFG-N.264.pdf (10/12/2015)

Dena, C. (2007): "Jeff Gomez’s 8 defining characteristics of transmedia production". Recuperado de http://www.christydena.com/2007/10/jeff-gomezs-8-defining-characteristics-of-transmedia-production/ (20/11/2015)

De Wied, M., Zillmann, D. y Ordman, V. (1994): "The role of empathic distress in the enjoyment of cinematic tragedy." Poetics, 23, pp. 91-1006. (EEUU). DOI: https://doi.org/10.1016/0304-422X(94)00010-4

Eyal, K. y Rubin, A. M. (2003): "Viewer aggression and homophily, identification and parasocial relationships with television characters." Journal of Broadcasting y Electronic Media, 47, pp. 77-98. (UK). DOI: https://doi.org/10.1207/s15506878jobem4701_5

Feilitzen, C. y Linne, O. (1975): "Identifying with television characters." Journal of Communication, 25, pp. 51-55. DOI: https://doi.org/10.1111/j.1460-2466.1975.tb00638.x

Galán, E. (2008): "Televisión en virtual". Madrid: IORTV.

Galán Cubillo, E. (2009): "El trabajo del presentador de televisión en un escenario virtual". Revista Latina de Comunicación Social, 64, pp. 143-150. La Laguna (Tenerife): Universidad de La Laguna, recuperado de DOI: https://doi.org/10.4185/10.4185/RLCS-64-2009-812-143-150

https://dx.doi.org/10.4185/RLCS-64-2009-812-143-150 DOI: https://doi.org/10.4185/RLCS-64-2009-812-143-150

Garín, M. y Pérez, O. (2009): "Entre mundos e historias: Ciencia ficción y experiencia de juego [Between worlds and stories: Science fiction and the gaming experience]." Formats: Revista de comunicación audiovisual.

Gómez Aguilar, M., Paniagua Rojano, F. J. y Farias Batlle, P. (2015). “Comportamiento de la audiencia de televisión en las redes sociales. Una aproximación al perfil y programas más comentados”. Revista Latina de Comunicación Social, 70, pp. 539-551. Recuperado de: http://www.revistalatinacs.org/070/paper/1058/28es.html DOI: https://doi.org/10.4185/RLCS-2015-1058

Grainge, P. (2008): "Brand Hollywood: Selling entertainment in a global media age". New York, NY: Routledge. DOI: https://doi.org/10.4324/9780203000526

Guerrero, M. (2014): “Webs televisivas y sus usuarios: un lugar para la narrativa transmedia. Los casos de ′Águila Roja′ y ′Juego de Tronos′ en España”. Comunicación y Sociedad, 21, pp. 239-267. DOI: https://doi.org/10.32870/cys.v0i21.578

Hannele, A., Kangas, S. y Vainikainen, S. (2004): "MGAIN Project: Three views on mobile cross media entertainment" [TTE4–2004-17]. VTT Information Technology, Research Report.

Hernández-Pérez, M. y Ferreras Rodríguez, J. G. (2014): "Serial Narrative, Intertextuality, and the Role of Audiences in the Creation of a Franchise: An Analysis of the Indiana Jones Saga from a Cross-Media Perspective." Mass Communication and Society, 17(1), pp. 26–53. DOI: https://doi.org/10.1080/15205436.2013.788192

Hernández-Pérez, M. y Grandío-Pérez, M. D. M. (2011): "Narrativa crossmedia en el discurso televisivo de Ciencia Ficción. Estudio de Battlestar Galactica (2003–2010)" [Cross-media narrative in SCI-FI television discourse. The case of Battlestar Galactica (2003–2010)]. Área Abierta, 28, 4–28.

Hoffner, C. y Buchanan, M. (2005): "Young adults’ wishful identification with television characters: The role of perceived similarity and character attributes." Media Psychology, 7(32), pp. 5-351. DOI: https://doi.org/10.1207/S1532785XMEP0704_2

Hoffner, C. y Cantor, J. (1991): "Perceiving and responding to mass media characters." En: Bryant, J. y Zillmann, D. (eds.): Responding to the screen: Reception and reaction processes (pp. 63-101). Hillsdale, NJ: Lawrence Erlbaum Associates.

Igartua, J. J. y Páez, D. (1997): "El cine sobre la Guerra Civil Española. Una investigación sobre su impacto en actitudes y creencias." Boletín de Psicología, 57, pp. 7-39.

Igartua, J. J. y Páez, D. (1997): "Art and remembering traumatic collective events: The case of the Spanish Civil War". En: Pennebaker, J., Páez, D. y Rimé, B. (eds.), Collective memory of political event. Social psychological perspectives. (pp. 79-101) Lawrence Erlbaum Associates, Mahwah, NJ.

Igartua, J. J. y Muñiz, C. (2008): "Identificación con los personajes y disfrute ante largometrajes de ficción. Una investigación empírica." Comunicación y sociedad. 21(1), pp. 25-52. DOI: https://doi.org/10.15581/003.21.36288

Igartua, J. J. y Páez, D. (1998): "Fiabilidad y validez de una escala de empatía e identificación con los personajes." Psicothema, 10(2), pp. 423-436.

Jansson, A. y Lindell, J. (2014): "News Media Consumption in the Transmedia Age." Journalism Studies, (October), pp. 1–18. DOI: https://doi.org/10.1080/1461670X.2014.890337

Jenkins, H. (2010): "Transmedia Storytelling and Entertainment: An annotated syllabus." Continuum, 24(6), pp. 943–958. DOI: https://doi.org/10.1080/10304312.2010.510599

Jenkins, H. (2006): "Convergence culture: Where old and new media collide". New York: New York University Press.

Jenkins, H., Purushotma, R., Clinton, K., Weigel, M. y Robison, A. (2006): "Confronting the challenges of participatory culture: Media education for the 21st century". Chicago: The John D. and Catherine McArthur Foundation. Retrieved December 10, 2008, recuperado de https://www.macfound.org/media/article_pdfs/jenkins_white_paper.pdf DOI: https://doi.org/10.7551/mitpress/8435.001.0001

Jenkins, H. (2003): "Transmedia storytelling. Moving characters from books to films to video games can make them stronger and more compelling." Technology Review. Retrieved December 10, 2008, from https://www.technologyreview.com/2003/01/15/234540/transmedia-storytelling/

Klimmt, Ch., Hefner, D., y Vorderer, P. (2009): "The video game experience as «true» identification: A theory of enjoyable alterations of players’ self perception." Communication Theory, 19, pp. 351-373. DOI: https://doi.org/10.1111/j.1468-2885.2009.01347.x

Metz, C. (1982): "The imaginary signifier. Psychoanalysis and cinema, Indiana University Press". Bloomington, IN.

Moyer-Gusé, E. (2008): "Toward a theory of entertainment persuasion: Explaining the persuasive effects of entertainment-education messages." Communication Theory, 18, pp. 407-425 DOI: https://doi.org/10.1111/j.1468-2885.2008.00328.x

Ortega, F., González Ispierto, B. y Pérez Peláez, M. E. (2015): “Audiencias en revolución, usos y consumos de las aplicaciones de los medios de comunicación en tabletas y teléfonos inteligentes”. Revista Latina de Comunicación Social, 70, pp. 627-651. Recuperado de http://www.revistalatinacs.org/070/paper/1063/33es.html DOI: https://doi.org/10.4185/RLCS-2015-1063

Owczarski, K. A. (2009): "Batman, Time Warner, and franchise filmmaking in the conglomerate era. Austin: The University of Texas Press.

Ryan, M. L. (2001): "Beyond myth and metaphor. The case of narrative in digital media". Game Studies, 1(1).

Ryan, M. L. (2004): Introduction. In Ryan, M. (Ed.), Narrative across media: The languages of storytelling (pp. 1–40). Lincoln: University of Nebraska Press.

Ryan, M. L. (2009): "From narrative games to playable stories: Toward a poetics of interactive narrative". Storyworlds: A Journal of Narrative Studies, 1, 43–59. DOI: https://doi.org/10.1353/stw.0.0003

Scolari, C. (2013): "Narrativas Transmedia. Cuando los medios cuentan". Deusto. DOI: https://doi.org/10.1515/sem-2013-0038

Sánchez Castillo, S. (2015). "Procesos de recepción cognitiva en narrativas transmedia." Opción, 31, pp. 1146-1161.

Sánchez Castillo, S. y Fabbro de Nazábal, G. (2013): "Ficción audiovisual y procesos de percepción en estudiantes universitarios de Argentina y España. Una investigación empírica." Historia y Comunicación Social, 18, pp. 677-687. DOI: https://doi.org/10.5209/rev_HICS.2013.v18.44275

Sánchez Castillo, S. (2012): "Valores morales, empatía e identificación con los personajes de ficción. El universo representativo de `Cuéntame cómo pasó` (TVE)" Revista Mediterránea de Comunicación, 3(2), pp. 83-100. DOI: https://doi.org/10.14198/MEDCOM2012.3.10

Slater, M. D. y Rouner, D. (2002): "Entertainment-Education and elaboration likelihood: understanding the processing of narrative persuasion." Communication Theory, 2, pp. 173-191. DOI: https://doi.org/10.1111/j.1468-2885.2002.tb00265.x

Soto-Sanfiel, M., Aymerich-Franch, L. y Xavier Ribes, F. (2010). "Impacto de la interactividad en la identificación con los personajes de ficción." Psicothema, 22(4), pp. 822–827.

Stedman, R. W. (1971): "The serials: Suspense and drama by installment". Norman: University of Oklahoma Press.

Thompson, K. y Bordwell, D. (2007): Live with it! There’ll always be movie sequels. Good thing, too. David Bordwell’s website on cinema. Observation on film art.

Toffler, A. (2006): La revolución de la riqueza. España: Deusto.

Tulloch, J. y Jenkins, H. (1995): Science fiction audiences: Watching Doctor Who and Star Trek. New York, NY: Routledge.

Turner, J. R. (1993): “Interpersonal and psychological predictors of parasocial interaction with different television performers.” Communication Quarterly, 41, pp. 443-453. DOI: https://doi.org/10.1080/01463379309369904

Zillmann, D. (2000): “The coming of media entertainment” En: Zillmann, D. y Vorderer, P. (eds.). 2000. Media entertainment. The psychology of its appeals. (pp. 1-20) Lawrence Erlbaum Associates, Mahwah, NJ. DOI: https://doi.org/10.4324/9781410604811

Zunzunegui, S. (1989): "Pensar la imagen". Cátedra. Madrid.

Published

2016-06-10

How to Cite

Sánchez Castillo, S., & Galan, E. . (2016). Transmedia narrative and cognitive perception of TVE’s drama series El Ministerio del Tiempo. Revista Latina De Comunicación Social, (71), 508–526. https://doi.org/10.4185/RLCS-2016-1107

Issue

Section

Miscellaneous