Habits of use of videogames in Spain between older than 35 years

Authors

  • David Parra Valcarce Complutense University of Madrid
  • Antonio García de Diego Martínez Complutense University of Madrid
  • Joaquín Pérez Martín European University of Madrid

DOI:

https://doi.org/10.4185/10.4185/RLCS-64-2009-855-694-707

Keywords:

Videogames, Spain, 35 years, Technology

Abstract

Videogames are showing a growing degree of social implantation, mainly in more developed countries. This circumstance is demonstrated because their influence is extended not only to younger groups but to all the society too. Altogether with innovations like television, internet o mobile telephony, videogames are contributing to change the traditional pattern of accessing and transmission of knowledge, that passes from reading written texts to viewing audiovisual and multimedia contents. This article, based in a research referred to more than 900 people, analyzes which is the degree of its penetration in Spain between older than 35 years and which are the habits of use of this technology between this group. In order to do this, the article exams items like habits of playing by ages, daily dedication, range of playing during day and week and aspects more valued in videogames.

Downloads

Download data is not yet available.

Author Biographies

David Parra Valcarce, Complutense University of Madrid

He is a professor at the Faculty of Information Sciences at the Complutense University of Madrid.

He is the author of six books on information technologies applied to the field of journalism and has participated in more than fifteen collective works.

He has written more than twenty articles in scientific and technical journals and has participated in various national and international conferences.

He directed the projects "The user profile of the Ibertex network in Spain in 1991 and 1994", funded by the European Community and is currently a member of different research groups.

Antonio García de Diego Martínez, Complutense University of Madrid

He is a professor at the Faculty of Information Sciences at the Complutense University of Madrid.

Specialized in written and multimedia information technologies, he has participated in different research projects, both national and international.

He is the author of various publications on the subject, including books and articles in scientific journals. He has been a visiting professor at different universities in Latin America.

Joaquín Pérez Martín, European University of Madrid

He is a professor at the Faculty of Communication Sciences of the European University of Madrid. Currently, he is the academic director of the Master in Video Game Design and Creation and head of the Video Game and Animation Observatory.

He is responsible for content at http://www.canalaudiovisual.com and administrator of the distribution lists of the National Research Plan: audiovisual content and new technologies and the video game and animation observatory.

References

Instituto de Ciencias de la Educación (2009): VI Jornada “La innovación educativa en la UCM”. Madrid: Facultad de Odontología de la Universidad Complutense, 17 de junio de 2009: http://www.ucm.es/info/ucmp/cont/descargas/documento28533.pdf [Fecha de consulta: 20 de julio de 2009].

Bogost, I. (2006): “Videogames and Ideological Frames”. Popular Communication 4, Filadelfia, julio, pp.165-183.

DeMaria, R. (2007): Reseat: Changing the Way We Look at Video Games. Berret-Koehler Publishers: San Francisco.

Gee, J. P. (2003): What Video Games Have to Teach Us About Learning and Literacy. New York: Palmgrave Macmillan.

Gómez-Martín, M. A., Gómez-Martín, P. y González-Calero, P. (2004): “Aprendizaje basado en juegos”, en Icono14 4, Madrid: Asociación Científica de Investigación de las NNTT de la Educación, diciembre: https://icono14.net/ojs/index.php/icono14/article/view/436 [Fecha de consulta: 17 de abril de 2009].

Gros, B. y Contreras, D. (2006): “La alfabetización digital y el desarrollo de competencias ciudadanas”. Revista Iberoamericana de Educación 42, Madrid, septiembre-diciembre, pp.103-125.

Parra Valcarce, D. y Álvarez Marcos, J. (2004): Ciberperiodismo. Madrid: Síntesis.

Parra Valcarce, D., (2008): “Proceso de transformación de los cibermedios: los retos de las empresas periodísticas”. En Revista Latina de Comunicación Social 63, La Laguna (Tenerife): Universidad de La Laguna: https://bit.ly/3zPjCiY [Fecha de consulta: 27 de abril de 2009].

Pérez Martín, J. e Ignacio Ruiz, J. (2006). “Influencia del videojuego en la conducta y habilidades que desarrollan los videojugadores”. En Edutec: revista electrónica de tecnología educativa 21, julio: https://www.edutec.es/revista/index.php/edutec-e/article/view/508 [Fecha de consulta: 29 de abril de 2009].

Pinto Lobo, R. (2007): “Las nuevas pantallas y la familia: TV, videojuegos, móviles e internet”. Educadores: revista de renovación pedagógica 224, octubre-noviembre, pp. 521-534.

Tejeiro Salguero, R. (2002): “¿Fomentan los videojuegos el aislamiento social? Eúphoros 5, Campo de Gibraltar, pp. 233-238.

Published

2009-04-01

How to Cite

Parra Valcarce, D. ., García de Diego Martínez, A., & Pérez Martín, J. . (2009). Habits of use of videogames in Spain between older than 35 years. Revista Latina De Comunicación Social, (64), 694–707. https://doi.org/10.4185/10.4185/RLCS-64-2009-855-694-707

Issue

Section

Miscellaneous

Most read articles by the same author(s)