Augmented Reality for Learning in People with Down Syndrome: an exploratory study
DOI:
https://doi.org/10.4185/RLCS-2017-1189Keywords:
Augmented Reality, intellectual disability, learning, technology, Down SyndromeAbstract
The Augmented reality is a booming technology in the fields of communication, education, medicine, marketing, architecture or entertainment, but it is still targeted to hegemonic publics. The objective of this research is to explore its utility in the communication and learning of people with Down Syndrome. Methodology: Therefore, an AR experience was designed, executed and evaluated and consisted in the visit of three groups of subjects with this pathology to two museums in the city of Bilbao, assisted by a mobile application. Results and conclusions: Results show that a greater level of cognitive maturity and previous use of CITs influenced in a better user experience, but are not determinant. This technology is useful for moving around public spaces, which enables autonomy and, consequently, a better quality of life. The visual component is rather helpful in maintaining attention, acquiring information and long-term memory, which suggests the need to develop tools and implement specific programs for these individuals.
Downloads
References
Azuma, R. T. (1997): “A survey of augmented reality”. Presence, 6(4), pp. 355-385. DOI: https://doi.org/10.1162/pres.1997.6.4.355
Ballestero, F. (2002): La brecha digital. El riesgo de exclusión Información. Madrid: Fundación Retevisión-Auna.
Basogain, X., Olabe, M., Espinosa, K., Rouèche, C. & Olabe, J. C. (2007): “Realidad Aumentada en la Educación: una tecnología emergente”. Comunicación presentada a la 7ª Conferencia Internacional de la Educación y la Formación basada en las Tecnologías. Madrid. Recuperado de: http://files.mediaticos.webnode.es/200000016-a645ea73b3/realidad%20A..pdf
Bimber, O. & Raskar, R. (2005): Spatial augmented reality: merging real and virtual worlds. CRC press. Wellesley, Mass: A K Peters. DOI: https://doi.org/10.1201/b10624
Billinghurst, M., Clark, A. & Lee, G. (2015). “A survey of augmented reality”. Foundations and Trends® Human–Computer Interaction, 8(2-3), 73-272. DOI: https://doi.org/10.1561/1100000049
Billinghurst, M., Kato, H. & Poupyrev, I. (2001): “The MagicBook - Moving Seamlessly between Reality and Virtuality”. IEEE Computer Graphics and Applications, 21(3), 6-8. DOI: https://doi.org/10.1145/634067.634087
Cabero-Almenara, J. et al (2017): “Evaluación por y desde los usuarios: objetos de aprendizaje con Realidad aumentada”. RED. Revista de Educación a Distancia, 53. Recuperado de http://www.um.es/ead/red/53/cabero_et_al.pdf DOI: https://doi.org/10.6018/red/53/4
Caudell, T. P. & Mizell, D. W. (1992): “Augmented reality: An application of heads-up display technology to manual manufacturing processes”. System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii International Conference on, 2, pp. 659-669. IEEE. DOI: https://doi.org/10.1109/HICSS.1992.183317
Chi, H. L., Kang, S. C. & Wang, X. (2013): “Research trends and opportunities of augmented reality applications in architecture, engineering, and construction”. Automation in construction, 33, pp. 116-122. DOI: https://doi.org/10.1016/j.autcon.2012.12.017
Flórez, J. & Troncoso, M. V. (dir.) (2001): Síndrome de Down y educación. Barcelona: Masson S.A., Santander: Fundación Síndrome de Down de Cantabria.
Galán Cubillo, E. (2008): "Escenografía virtual en TV. Análisis del uso de escenografía virtual en la realización de un programa de televisión", en Revista Latina de Comunicación Social, 63, pp. 31-42. La Laguna (Tenerife): Universidad de La Laguna. Recuperado de http://repositori.uji.es/xmlui/handle/10234/10154 DOI: https://doi.org/10.4185/RLCS-63-2008-752-031-042
Haro, B. P. M., Mancilla, P. C. S. & Ruiz, M. A. G. (2012): “Uso de interfaces tangibles en la enseñanza de lectura a niños con síndrome de Down”. El Hombre y la Máquina, 39, pp.19-25. Recuperado de http://www.redalyc.org/articulo.oa?id=47824590004
Juan, M. C. et al. (2005): “Using augmented reality to treat phobias”. IEEE computer graphics and applications, 25(6), pp. 31-37. DOI: https://doi.org/10.1109/MCG.2005.143
Kato, H. & Billinghurst, M. (1999): “Marker tracking and hmd calibration for a video-based augmented reality conferencing system”. Augmented Reality, 1999.(IWAR'99) Proceedings. 2nd IEEE and ACM International Workshop on. IEEE.
Kaufmann, H. & Schmalstieg, D. (2003): “Mathematics and geometry education with collaborative augmented reality”. Computers and Graphics (Pergamon), 27(3), pp.339-345. DOI: https://doi.org/10.1016/S0097-8493(03)00028-1
Kounavis, C. D., Kasimati, A. E. & Zamani, E. D. (2012): “Enhancing the tourism experience through mobile augmented reality: Challenges and prospects”. International Journal of Engineering Business Management, 4, 10. DOI: https://doi.org/10.5772/51644
Martínez, I. (2010): Realidad Aumentada Móvil para la Conservación del Patrimonio (tesis doctoral). Leioa: Universidad del País Vasco/Euskal Herriko Unibertsitatea.
McMahon, D. D., Cihak, D. F., Wright, R. E. & Bell, S. M. (2016): “Augmented reality for teaching science vocabulary to postsecondary education students with intellectual disabilities and autism”. Journal of Research on Technology in Education, 48(1), pp.38-56. Recuperado de http://www.tandfonline.com/doi/full/10.1080/15391523.2015.1103149?scroll=top&needAccess=true DOI: https://doi.org/10.1080/15391523.2015.1103149
Milgram, P., Takemura, H., Utsumi, A. & Kishino, F. (1995): “Augmented reality: A class of displays on the reality-virtuality continuum”. Photonics for Industrial Applications, pp. 282-292. International Society for Optics and Photonics. DOI: https://doi.org/10.1117/12.197321
Milgram, P. & Kishino, F. (1994): “A taxonomy of mixed reality visual displays”. IEICE TRANSACTIONS on Information and Systems, 77(12), pp. 1321-1329.
Portalés Ricart, C. (2008): Entornos multimedia de Realidad Aumentada en el campo del arte (tesis doctoral). Valencia: Universitat Politècnica de València.
Raskar, R., Welch, G. y Fuchs, H. (1998): “Spatially augmented reality”. First IEEE Workshop on Augmented Reality (IWAR’98), pp. 11-20.
Reinoso, R. (2016): “Realidad aumentada posibilidades y usos educativos” en Baldiris, S. y otros (eds.). Recursos Educativos Aumentados Una oportunidad para la inclusión, pp. 8-29. Colombia: Sello Editorial Tecnológico Comfenalco.
Santi, M. F. (2015): “Vulnerabilidad y ética de la investigación social: perspectivas actuales”. Revista Latinoamericana de Bioética, 15(2), pp. 52-73. Recuperado de http://www.redalyc.org/pdf/1270/127040727005.pdf DOI: https://doi.org/10.18359/rlbi.535
Sutherland, I. E. (1968): “A head-mounted three dimensional display”. Proceedings of the December 9-11, 1968, fall joint computer conference, part I, pp. 757-764. DOI: https://doi.org/10.1145/1476589.1476686
Torres, D. R. (2011): “Realidad Aumentada, educación y museos”. Revista Icono14. Revista científica de Comunicación y Tecnologías emergentes, 9(2), pp. 212-226. Recuperado de https://www.icono14.net/ojs/index.php/icono14/article/view/24 DOI: https://doi.org/10.7195/ri14.v9i2.24
Valverde Montesinos, S. (2006): El aprendizaje de las Tecnologías de la Información y la Comunicación en personas con síndrome de Down (tesis doctoral). Madrid: Universidad Complutense de Madrid: Servicio de Publicaciones. Recuperado de http://biblioteca.ucm.es/tesis/edu/ucm-t28915.pdf
VVAA (2016): Recursos Educativos Aumentados. Una oportunidad para la Inclusión. Cartagena de Indias: Sello Editorial Tecnológico Comfenalco. Recuperado de http://cava2016.com/wp-content/uploads/2016/10/REAumentados.pdf
Zhu, Z. et al. (2015): “AR-Weapon: live augmented reality based first-person shooting system”. Applications of Computer Vision (WACV). IEEE Winter Conference on, pp. 618-625. IEEE. DOI: https://doi.org/10.1109/WACV.2015.88